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* Copyright (C):	2006~2011 by JIA Pei, all rights reserved.											*
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*					1) P. JIA, 2D Statistical Models, Technical Report of Vision Open Working Group,	*
*					2st Edition, October 21, 2010. 														*
*					http://www.visionopen.com/members/jiapei/publications/pei_sm2dreport2010.pdf		*
* 					2) P. JIA. Audio-visual based HMI for an Intelligent Wheelchair. PhD thesis,		*
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*					Manchester, March 8, 2004.															*
*					http://www.isbe.man.ac.uk/~bim/Models/app_models.pdf								*
*					4) I. Matthews and S. Baker. Active appearance models revisited. International 		*
*					Journal of Computer Vision, 60(2):135–164, November 2004.							*
*					http://www.ri.cmu.edu/pub_files/pub4/matthews_iain_2004_2/matthews_iain_2004_2.pdf	*
*					5) M. B. Stegmann, Active Appearance Models: Theory, Extensions and Cases,			*
*					http://www2.imm.dtu.dk/~aam/main/, 2000												*
* 																										*
* Version:          0.3.2                                                     							*
* Author:           JIA Pei                                                 							*
* Contact:          jp4work@gmail.com                                       							*
* URL:              http://www.visionopen.com                               							*
* Create Date:      2010-11-04                                             								*
* Revise Date:      2010-08-04                                             								*
********************************************************************************************************/

#include <string>
#include <iostream>
#include <fstream>
#include <sstream>

#include "VO_ShapeFace.h"


VO_FaceCompPos VO_ShapeFace::CalcFaceCompRects(const VO_FaceParts& faceparts)
{
	Rect face, lefteye, righteye, nose, mouth;
	VO_Shape leftEyeShape, rightEyeShape, noseShape, nostrilShape, nosetipShape, wholenoseShape, mouthShape;

	// face
	face					= this->GetShapeBoundRect();

	// left eye
	leftEyeShape			= this->GetSubShape(faceparts.VO_GetOneFacePart(VO_FacePart::LEFTEYE).GetIndexes());
	lefteye					= leftEyeShape.GetShapeBoundRect();

	// right eye
	rightEyeShape			= this->GetSubShape(faceparts.VO_GetOneFacePart(VO_FacePart::RIGHTEYE).GetIndexes());
	righteye				= rightEyeShape.GetShapeBoundRect();

	// nose
	noseShape				= this->GetSubShape(faceparts.VO_GetOneFacePart(VO_FacePart::NOSE).GetIndexes());
	nostrilShape			= this->GetSubShape(faceparts.VO_GetOneFacePart(VO_FacePart::NOSTRIL).GetIndexes());
	nosetipShape			= this->GetSubShape(faceparts.VO_GetOneFacePart(VO_FacePart::NOSETIP).GetIndexes());
	wholenoseShape			= VO_Shape::Combine2Shapes(noseShape, nostrilShape);
	wholenoseShape			= VO_Shape::Combine2Shapes(wholenoseShape, nosetipShape);
	nose					= wholenoseShape.GetShapeBoundRect();

	// mouth
	mouthShape				= this->GetSubShape(faceparts.VO_GetOneFacePart(VO_FacePart::LIPOUTERLINE).GetIndexes());
	mouth					= mouthShape.GetShapeBoundRect();
	
	m_VOFaceCompPos 		= VO_FaceCompPos("", &face, &lefteye, &righteye, &nose, &mouth);
	
	return 					m_VOFaceCompPos;
}

